
The initial ray (drawn in dark blue) hits the front of the beamsplitter cube and 1% (approximately) of the energy is reflected. ZEMAX generates a new ray that takes that 1% of energy. This ray then hits the detector object and is terminated.
The transmitted ray now carries 99% of the energy, and it hits the 50/50 beamsplitter coating at the intersection of the two prisms. Another new ray is generated to take away the reflected 49.5% of the ray energy, and 49.5% is transmitted. These rays then hit the exit face of the prism, and 1% is reflected again. This process of ray-splitting continues until all rays have hit a detector, or until the energy in the ray is less than some user-defined threshold:

In this case, we continue tracing rays until the energy in a segment has fallen below the minimum relative ray intensity threshold of 10-7. This is the recommended and most accurate method of tracing rays and accounting for the energy in all directions.
In some cases -and in particular in illumination systems- a simpler approach can be adopted: Simple Ray Splitting. In this case, the ray either reflects or transmits, but it does not split. The probability of reflection/transmission is defined by the reflectivity/transmission coefficients of the ray. In this case, each ray sees one defined path, as shown below:

In this particular case, simple splitting is not a good idea, as we want to get good data on the back reflections. But in illumination systems we are not usually concerned with ghosts of ghosts of ghosts, and so the simpler approach can bring speed benefits.

A brightness enhancement filter (BEF) is used in LCD backlighting to improve the coupling of light to the outside world. It is made up of a series of prisms on the rear side of a plastic sheet. In this file, the BEF is modelled as a polygon object (POB):

The ray bending produced by the BEF causes light to flow out of the filter on the opposite side, and therefore improved brightness and illumination uniformity. Note that the plastic sheet is being illuminated by a single cylindrical source (inside a parabolic mirror) along one edge only.
Now this is a good case where simple splitting improves ray-tracing speed with little loss of accuracy. Because we are interested only in the out-coupled light, we get a ray-tracing speed improvement of a factor of 6, with no loss of accuracy.
Therefore, in illumination systems, simple splitting can often give big productivity gains. However, the results should always be tested against full splitting, in order to establish confidence. In stray light work, where ghosts of ghosts of ghosts are important, full sampling will be both faster and more accurate.