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How to Compile a User-Defined Surface
- By Mark Nicholson
- Published 3 October 2005
- User Defined Features
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Summary and References
This article has discussed the mechanics of compiling a user-defined surface using Microsoft Visual C++ version 6. It has not described the process of writing a specific surface. This will be discussed in a separate article.
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3 Responses to "How to Compile a User-Defined Surface" 
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said this on 04 Oct 2005 4:37:04 AM PDT
Very helpful!
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said this on 18 Jan 2006 7:38:58 PM PDT
very useful to beginners!
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said this on 15 Feb 2008 9:16:33 AM PDT
This article, together with "How To Read a Static Data File into a User-Defined Surface" by Dr Gangadhara, is also very helpful when you write a code for scatter that uses a specific interpolation polynomial to cover all incidence angles. The external data file with the coefficients may easily be manipulated by another program and we only need one DLL for each type of polynomial. Thanks
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